7 – Shiv:
0 Energy 0 seconds cooling time
Immediately hand weapon attack targets wow eu gold, resulting in a% of weapon damage, and the target by the impact of your active concentration of non-fatal poison effect and disperse an enraged effect of the target body. Reward combo points.
And the new poison Description:
Harm of sexual poison:
Deadly Poison:
To a weapon with deadly poison, the effect lasts for hours. Each attack has a 0% chance of poisoning the enemy, causing 88 Nature damage in seconds, up to a single target overlay. Once the overlay to the layer, each layer of fatal cream will immediately lead to 68 points of damage.
Instant Poison:
To a weapon with deadly poison, the effect lasts for hours. Each attack has a 0% chance of poisoning the enemy, causing 68 Nature damage immediately.
Non-Deadly Poison:
Crippling Poison:
To Coats a weapon with deadly poison, the effect lasts for hours. Each attack has a 0% chance of poisoning the enemy, reducing movement speed by 0%, continuous seconds.
Numbing Poison:
Coats a weapon with poison, the effect lasts for hours. Each attack has a 0% chance of poisoning the enemy, to bring its slow the caster effect.
Slow down the magic: Cast time to extend the 0% for 0 seconds.
Wound Poison:
To Coats a weapon with deadly poison, the effect lasts for hours. Each attack has a 0% chance of poisoning the enemy target to reduce the effect of treatment by continuous seconds.
Blood-sucking poison:
Non-fatal poison dip your weapons continuous hours. Each melee attacks have a 0% chance to trigger aoin kinah, then the weapon attack of poisoning the target will make you back the value of life is equivalent to 0% of the amount of damage.
Paralysis poison:
Non-fatal poison dip your weapons continuous hours. Each melee attack a 0% chance the target superimposed layer of paralysis poison, when superimposed on the fifth floor, the target will coma seconds.
New the Shiv skills will bring activate poison concentration effects, these effects are temporary no description of the talent simulator poison skills, here is the current version:
Crippling Poison – movement speed reduced by 70%, continuous seconds
Numbing Poison – the cast of the next cast time by 00% for 8 seconds
Wound Poison – by the treatment effect decreased by 0% for 6 seconds
Blood-sucking poison – an immediate resumption of the thieves% of the value of life
Paralyzing poison – the targets are in place seconds.
Shiv also still be able to trigger the ordinary effect of the poison.
For those very clever people, this look will be spent in combat in the second cast time to change the poison. So, you will not spur of the moment in the battle put poison in exchange for going, but if it is difficult to switch to another poison, that is another question.
This is not to determine the means to poison or spell crit rate? In other words, agility is not or will not affect poison crit?
Not a poison crit rate will be based on your melee crit rate to determine.
The stun effect should be moved from the ordinary effect of the poison to focus on the effect, or this coma is too random.
Well, maybe so cheap wow gold, but the random effects is very important. An additional controlled coma, there are different decreasing, which is somewhat redundant. The other hand, if hit and attack and kidney as decreasing, that … it is not fun. Shiv to the body, and poison superimposed to coma, we completely avoid the above-mentioned two kinds of dilemma thieves can get a random trigger unconscious skill.
Throwing arms talent (Note: the deepest layer of the dart throwing) will also likely to trigger one or two kinds of poison?
For this, we do not yet quite sure we may make the skills to trigger a noxious poison instead of non-fatal poison, especially in the dart throwing skills, because the feeling of a brain with a remote attacker is not very good guys , I’m sorry, but you can still use the dart throwing + Throw!
If I point to a fatal brewing talent, Shiv would not trigger the concentrated effect of the poison at the same time to trigger Crippling Poison concentrated effect?
Not fatal brewing Crippling Poison is not the same with the dip.
Can you explain the mechanism of the coated poison is how? A noxious poison, a non-fatal poison, and both may be any one weapon trigger?
Noxious poison, a non-fatal poison, two poison will take effect on the two weapons, you have a chance to trigger harmful poisons and deadly poison when you use your assistant weapons or hand weapon attack .
The trigger mechanism of the poison now is how? With weapon speed is how?
Poison trigger mechanism is basically unchanged, except for some small place, you know, all the poison in the future will trigger based on the percentage we are trying to remove the the main hand dagger, and you can switch so we estimated the assassination of a thief and a keen thief will in most cases to use two 0.8 daggers, fighting thieves .6 main hand weapon and a .8 deputy dagger .
I know that you noticed the so perfect, we know that a lot of fighting thieves want dual sword / ax / hammer, there will be many difficulties, but perhaps we can find a good way to solve this problem, but we do not guarantee Again, do not expect too much.
So can not it offensive to disperse on the join Shiv system (for example, paralysis of the effect of poison)?
This is the problem we will consider, but if many people are able to disperse, then the value of magic buff greatly reduced, which will lead to a variety of problems. For example, the protection of the hand was cool, but if too many occupations are able to press a key to remove this buff, then this skill is pretty useless. So, we’ll consider it, but do not hold out much hope.
Is not paralysis poisons nerf? Not affect the duration of all cast?
I think you misunderstood, the basic functions of the paralytic poison has not changed, like now. The Shiv effect superimposed on the basic Numbing Poison effect, for the next cast, it would be more than three times the normal effect .
When thieves going to stack layer paralysis poison, will not have a UI cue to remind?
We have been trying to make it easier to track the buff and debuff, including spell alarm system.
Why do you want to nerf Crippling Poison?
This is because the Crippling Poison is good gold cheap, we nerf something else is almost the same reason. Basic, we try to remove some of the professional body some passive, automatic release, because if I have a nearly body you will be slow down, this is the case no playability. Crippling Poison is a very important thing, we do not want to get rid of it completely .. so we reduce the effect, and that Shiv can still release 70% in the form, slow down opponents or kite other melee deceleration time, you need to think about and planned.
Crippling Poison now in PvP for seconds, rather than eight seconds?
Not PvP duration or up to 8 seconds, but in the description of the skills did not show them.
This system looks like can not be used simultaneously paralysis poison and blood-sucking poison does it mean we have to make a choice between the two?
You can point out two kinds of poison talent, but you can not use them. That is change in the battle among the poison is not possible, the cast time is relatively short, we still consider the position of poison-related talents , maybe we need to re-assess, but this post will be on.
But Daxx, this thing is completely useless on the Raid?
We tried to Shiv is also useful in a raid, we will consider in the design of the fighting to the practicality of this, there will be its shine when I must mention the Shiv system in some of the current raid battle may be useful, so we have reason to believe in .0 copy of the role of PvE raid a lot, not because of a talent, no say in the twilight dragon fighting in PvE completely useless and you still want to upgrade (remember, the first layer of talent to the enthusiast to use!), do the task, as well as the challenge mode, and so on.
So does that mean to join us to lose some control skills / ability to move / ability to save your life, our damage will be able to improve?
We hope to PvE damage of the thieves remain at the forefront, but if this result is that the thieves ability to control / ability to move / life insurance diminished capacity, then they have to make a choice in the middle, as we will be able to maintain professional balance to improve PvP damage.
Would you consider Wound Poison noxious poison?
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